It has been a grueling training regiment at the Academy, but you're finally ready for your first mission as a full-fledged T.I.M.E. agent. You and your team will travel back (or forward) in time to prevent some cataclysmic event. But don't waste a moment. Every second counts! In T.I.M.E. Stories, you will work cooperatively with a team to solve a mystery taking place in a different era. Each team member will enter a shell of someone alive at the time and gain their physical strengths and weaknesses. If you can't complete the adventure in time you'll be sent back to the start of the mission for another attempt. Each T.I.M.E. Stories deck is a new scenario waiting to be discovered! When are we this time.
- Unique time travel mechanic allows you to relive past events
- Each deck of cards is a new adventure to play
- Beautiful artwork fully immerses you in each different scenario.
We have now mastered time travel, but faults and paradoxes threaten the very fabric of the universe.
The T.I.M.E. Agency has been created to prevent their appearance and protect humanity.
As temporal agents, you and your team will be sent into different worlds or realities, into the bodies of other beings (or 'receptacles'). You will control these receptacles to fulfill the missions given to you.
Complete your mission as quickly as possible. Know that you can attempt the mission as many times as necessary.
Each Tachyon Insertion allows us to send your mind into the receptacles, but it costs the agency a small fortune, so don’t disappoint us!
Players will live adventures in various worlds, through the eyes and characteristics of their character.
Each player will be able to include the dose of 'roleplay' they want into the character they’ll have chosen. But they will also need to optimize their actions.
Each scenario contains a new world, new characters, new rules, and new surprises.